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18 May 12, 14:48 PM
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Author [EN] [PT] [ES] [RU] [JP] [SA] [FR] [CN] Topic: Onomatopoiea  (Read 13071 times)

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Onomatopoiea
on: August 02, 2009, 07:12:22 PM


http://en.wikipedia.org/wiki/Onomatopoeia_(comics)

Here is what is done:

Movement:









Standing attacks:







Crouching basics:






Air Basics:







Grabs:



Specials:










Other stuff:









WHAT'S LEFT:

Crouching Medium Kick
Burnt
Air gun Hyper
Gun Hyper
Axe Hyper
intros
wins
lose by time out

NOTE: His Coat is Black, it's only green on some sprites because of pallette issues.
« Last Edit: March 17, 2012, 08:17:23 PM by S.H.U.M.A. - Whiplash »

Re: Onomatopoiea
Reply #1 on: August 13, 2009, 11:08:52 PM
Okay, I just made this Cause Ireally wanted to have a try at it.



Good, right?

Re: Onomatopoiea
Reply #2 on: August 14, 2009, 08:08:27 AM
I like it. 8)

Re: Onomatopoiea
Reply #3 on: August 14, 2009, 08:37:44 AM
Okay, I just made this Cause Ireally wanted to have a try at it.



Good, right?

Yeah, it's good. Nice work mate..


Click Here to help me out -> http://social.bioware.com/brc/1627005

Re: Onomatopoiea
Reply #4 on: August 14, 2009, 11:45:40 PM
 :)

Re: Onomatopoiea
Reply #5 on: August 15, 2009, 06:37:39 AM
Full portrait:



scroll up.
« Last Edit: November 30, 2010, 05:55:50 PM by -Whiplash- »

Re: Onomatopoiea
Reply #6 on: August 17, 2009, 10:58:27 AM
 :-*
let s go on  :)

Re: Onomatopoiea
Reply #7 on: August 17, 2009, 04:44:51 PM
The dashing motion looks a little goofy. And the light punch looks like he should be holding a gun. The Medium punch looks okay. Nice work. Good Luck.


Re: Onomatopoiea
Reply #8 on: August 18, 2009, 08:27:23 AM
scroll up.
« Last Edit: November 30, 2010, 05:56:22 PM by -Whiplash- »

Re: Onomatopoiea
Reply #9 on: August 18, 2009, 12:11:28 PM
ASK daraku i tell you

Re: Onomatopoiea
Reply #10 on: August 18, 2009, 01:45:20 PM
ASK daraku i tell you

I did.

He just hasen't been on in days.

and I don't see what the problem with that, I based it off gambit.
« Last Edit: August 18, 2009, 03:20:07 PM by -Whiplash- »

Re: Onomatopoiea
Reply #11 on: August 18, 2009, 10:08:14 PM
Well you could just make a note of it. Once you get a few more animations done and start testing it in mugen it will become apparent if the animation/sprite fits or not.
 :-*



Re: Onomatopoiea
Reply #12 on: August 19, 2009, 06:37:07 PM
Well, I'm halfway done the basic attacks.

afterwards, I figure I should go back and retouch the sprites to look more capcom.

I recently learned that copcom shading means the light source is coming from the top of the Charecter.

No wonder I never got it right. I never realized all capcom fights to place at high noon lol.

Re: Onomatopoiea
Reply #13 on: August 20, 2009, 09:29:30 AM
Yeah. Then when they use projectiles the light shifts. They do have a lot of daytime stages but I still think that even though KOF has dark shading that the multi daytime stages work. Some that capcom could have put into street fighter with the awesome channel changes for music stage by stage. Something that hasn't been implemented since SF3 and Sonic Riders: Zero Gravity.


Re: Onomatopoiea
Reply #14 on: August 24, 2009, 04:32:14 PM
scroll up.
« Last Edit: November 30, 2010, 05:57:20 PM by -Whiplash- »