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Share this topic on FacebookShare this topic on Del.icio.usShare this topic on DiggShare this topic on Reddit Author Topic: Magneto by aa250 updated to v1.2 (updated Jan 24, 2010)  (Read 1391 times)

DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #15 on: January 04, 2010, 06:56:54 PM »
You're Awesome :D

Are you going to tackle any other Marvel characters?

Y'know a version of Thanos without the Infinity Gauntlet is needed.
something to separate him from his Gauntlet slinging counterpart with the Gems.

Alucard's is rather buggy IIRC. >_> just a suggestion.
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aa250

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Re: Magneto update v1.1 by aa250
« Reply #16 on: January 04, 2010, 07:10:49 PM »
I do have another one at work and yes it is a Marvel X-men Character. As far as Thanos goes the other one I would recommended is Splode and CPOC, but that Marvel Super Heroes version unless I take Kongs Thanos and fix it up in the future. Thanos doesn't get much love in Mugen. :P
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DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #17 on: January 04, 2010, 07:18:17 PM »
I never really played MVC or MSH so the subtle differences of the incarnations are usually lost on me. :/

it's sad noone really takes the time with some of these characters to make them truly something to hold in a roster. people just sh*t them into existence just to have a MUGEN version and d*mn the quality. However this is mostly the side of MUGEN populated by leechers and thieves. >:(

I'm going to guess for your next WIP...Omega Red? Sabretooth? Apocalypse?


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aa250

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Re: Magneto update v1.1 by aa250
« Reply #18 on: January 04, 2010, 07:30:52 PM »
There really isn't much difference between the verse series expect each game has there own set sparks and everything. They all play the same. I can pretty much fix about almost any character it just depends on how many bugs there are. Magneto I been working on since last August that how buggy he was. I will be releasing a 3rd update very soon since there were a few bugs I missed for this release. As far as my next WIP yes it one of those three you named. :salute:
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DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #19 on: January 04, 2010, 07:42:52 PM »
Sweet.

Oh and this is just a lil aesthetic thing I thought would be cool.

Magneto defeated in the second round knocks his helmet off when he hits the ground.

This would call for some custom sprites if you're up to that. Just an idea.
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aa250

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Re: Magneto update v1.1 by aa250
« Reply #20 on: January 04, 2010, 09:18:42 PM »
Sweet.

Oh and this is just a lil aesthetic thing I thought would be cool.

Magneto defeated in the second round knocks his helmet off when he hits the ground.

This would call for some custom sprites if you're up to that. Just an idea.

That does sound like a good idea,but  unfortunately  I can't sprite. :P
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DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #21 on: January 05, 2010, 09:05:00 AM »
If I made the Sprites would you code them?
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aa250

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Re: Magneto update v1.1 by aa250
« Reply #22 on: January 06, 2010, 02:21:28 AM »
If I made the Sprites would you code them?

Yeah sure if you want to sprite feel free. I'm sure we can get them in there. :watchmen:
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DoktorAvidan

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Re: Magneto update v1.1 by aa250
« Reply #23 on: January 06, 2010, 12:02:02 PM »
Word.
Give me some time.
I'm still trying to re-organise my MUGEN after a HD Crash
so once all that's taking care of i can take up spriting again
lol
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aa250

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Re: Magneto update v1.1 by aa250
« Reply #24 on: January 06, 2010, 12:26:32 PM »
Take your time. ;)
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SPOOKY77

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Re: Magneto update v1.1 by aa250
« Reply #25 on: January 06, 2010, 12:45:11 PM »
That's an awesome idea Doktor A  :thumbsup:

I'm sorry about being late with the stuff AA it's just that my spriting/mugen laptop still has a shot wireless connection :(
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aa250

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Re: Magneto update v1.1 by aa250
« Reply #26 on: January 06, 2010, 02:39:50 PM »
It okay just take your time. ;)
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aa250

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Re: Magneto by aa250 updated to v1.2 (updated Jan 24, 2009)
« Reply #27 on: January 24, 2010, 08:46:09 PM »
Magneto has been updated once again with more bugs fixed

Also If you don't want Magneto to have his COTA moves just rename the folder Magneto2

Quote
What New Version 1.2
-fixed bug where you can't launch while performing Hyper Gravitation
-fixed bug where he is able to attack before the match begins
-fixed stuck bug when performing the Magnetic Blast
-disable move around before the match begins
-fixed cut offs in throne
-made Magnetic Shock wave blast the opponent across the screen
-made the Magnetic Shield un spam able For those that didn't know the shield is breakable 7 hits will break it
-added Move list in Readme
-made two separate def for All Moves and Not All Moves
-fix cancellations in Flight Mode while performing EM Disruptor and Em Disruptor X
-tweaked metal when thrown
-reduced speed in stance while going up and down
-fixed cancellation bug in Magnetic Tempest and Hyper Gravitation while in Flight mode
-fixed debug error division by zero in the hyper gravitation
-fixed A.I bug where Magneto gets up after being defeated
-fixed no damage issue when thrown

First Posted updated with new link
« Last Edit: January 24, 2010, 09:33:31 PM by aa250 »
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volzzilla

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Re: Magneto by aa250 updated to v1.2 (updated Jan 24, 2009)
« Reply #28 on: January 24, 2010, 09:32:58 PM »
great work aa250 :hellyeah:

and this has now been uploaded to the CVG website, just click the same download location in the first post :)
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DoktorAvidan

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Re: Magneto by aa250 updated to v1.2 (updated Jan 24, 2009)
« Reply #29 on: January 24, 2010, 09:37:37 PM »
My Sprites not in yet?
d*mn :D
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